Squire

Description:

Medium humanoid (human) LN cr5
Init 2; Senses Perception 2
DEFENSE
AC 20, touch 12, flat-footed 18 ( armor6, shield2 dex2 )
hp80 (5d10 +30)
Fort +8, Ref +3, Will +5
OFFENSE
Speed 30 ft. 20ft in armor
Melee +1 longsword +9 1d8 +4
Ranged MW composite longbow +7 1d8 +2

STATISTICS
Str15, Dex 14, Con18, Int 18, Wis 14, Cha 10
Base Atk +5; CMB +7; CMD 19
Skill focus Craft (weapons),able learner, toughness, iron will

MW breastplate, MW heavy steel shield,+1 longsword,Mw composite longbow 2str quiver, 20arrows

Craft (weapons) +15 ,ride +10,Handle Animal +8 Swim +10,Climb +10, Knowledge (engineering) +12 knowledge Nobility +9

Weapon training Blades, Heavy +1 bravery +1

Bio:

Weapon Rack (Ex)

At 1st level, once per round, a knight can retrieve an item carried by his weapon bearer squire as a move action that does not provoke attacks of opportunity. In addition, a weapon bearer squire can pick up items dropped by her knight as an immediate action without provoking attacks of opportunity.

The knight and the weapon bearer squire must be adjacent to each other and must both be able to move and communicate to use these abilities.

This ability replaces the 1st-level fighter bonus feat.
Swift Sharpening (Ex)

At 2nd level, a weapon bearer squire can quickly hone her lord’s weapons to make them more effective in combat. As a full-round action, a weapon bearer squire can use a whetstone to sharpen a weapon she is holding, granting whoever wields the weapon a +1 circumstance bonus on his next attack roll with that weapon. In addition, she can apply a weapon blanch to a weapon she is holding as a standard action, instead of a full-round action.

This ability replaces the 2nd-level fighter bonus feat.
Combat Repairs (Ex)

At 3rd level, a weapon bearer squire can ensure her liege never goes unarmed, even if his weapon has all but shattered. As a full-round action, a weapon bearer squire can make rapid repairs to a weapon she is holding and is proficient with by succeeding at a DC 20 Craft (weapons) check. The item does not regain any hit points, but loses the broken condition for a number of rounds equal to the weapon bearer squire’s class level.

This ability replaces armor training 1.

Squire

Memories of Green wizardrisk